Monday, May 18, 2015

Maker Faire Reflection.

The maker Faire showcase didn't really meet my expectations. I expected more than 1 computer running on the first day. And I thought there would be light in the room. A lot of the other showcases I felt like they were a lot better put together. They seemed more organized and professional. 
They also had a brief description of their item, instead of a full 2 poster-boards like we did. 
I'd like to go back and make better revisions. And possibly find a way to make this an app. I'd like to make the fixes that many of the players suggested. 
Many of the pictures I took were not of our booth, but of other Maker's objects. 

Tuesday, May 12, 2015

Last weeks work

This week I did final touches on the 2nd map. 
I imported the dock, added trees, and adjusted final things like water. 
This upcoming week will be used to see if there is anything I can do to help. 
There was no main challenging thing for me this week besides uploading the file onto drive, which took forever.  

Maker Faire Showcase Design

My design uses the table, has a sign explaining whom we are, a tri-fold stand, our puzzle cube, a card-board car, and then of course the gaming area. 

I did not have a designated role for this project. I mainly floated around, helping when i could. I mainly was the one to figure out the use of water. I also created the forest scene. In the beginning i was told i would test, so i made my own "world" and was messing around. My role changed over time, so then i was actually contributing. 
I think as a team, we met our goals, how ever we did it extremely slowly.
I wish we would have started this earlier so there is no last minute stress over trying to finish this game. I also wish our deadlines were more strictly enforced and had more of a concrete idea of what we were doing. 
My greatest achievements was figuring out how to add water, and creating the whole forest level.

Thursday, April 23, 2015

Challenges of the week

My main challenge this week was attempting to learn water. Many in the class have had a difficult time, so I decided to try. 
Water is very tricky. Creating lakes, and ponds were very easy. But I wanted to see if I could make like an ocean. The "ocean" aspect would actually be a river. But the ocean creates waves. 
I did everything with water that I wanted to figure out this week. Next week I hope to learn how to put objects on the water, and change the currents direction. 



Friday, April 17, 2015

Weeks work

This week I worked on getting audio to work on my computer. In addition, I wanted to learn how to mass produce trees. All of which I learned how to do today. I learned how to do both, so this week was a pretty good successful week. Frustrations include Unity, because everything has to fit or else audio will not play. I worked on everything I needed to. 

Monday, March 23, 2015

Maker Faire Job

I think the job that would suit me is either user interface/user experience, tester, or sound engineer. I typically can see the game as a whole, and see if others would want to even play this game. If it is not interesting/ entertaining than no one would want to play it. These types of people make things like option menus, HUD's, and things like feedback messages.
 I could also be a tester as i think that user experience/ user interface would go together. These people would test the game, see if it works/ is entertaining, and then make minor adjustments and make requests.
If all of these options are full, sound would also work. Working sound is like listening to real-life. These job would also fall under user interface as it must be realistic, or else what would be the point of using sound.

Friday, March 20, 2015

Dimensioning 7.1




Size dimensions describes the size of each geometric feature.
Location dimensions show the location of each geometric feature within an object or view. They also tell the viewer where edges occur inside an object view.

Chain dimensions go from a start point to and end point and the next dimensions start at the end of the previous one linking like a chain. While datum dimensions share the start and have different end points

 A written dimensions and drawn dimensions are similar in there purpose but drawn dimensions are easier to understand. Written Description is much harder to understand then a dimensioned drawing. However they both still explain the process to which to create an object. The dimensioned drawing is much easier because it shows how the object should look